How 3D TV works

On the small screen

Although this system promises a great deal, it's extraordinarily difficult to convert for use with TVs in the home. Since there's no projector (which can easily be modified to produce polarised light), you would have to coat the screen with some kind of polarising film first, which would cut down the light output.

Parallax barrier

Figure 3 shows a stylised example with three slits, where the left frame is coloured red and the right frame cyan.

The parallax barrier suffers from the same problem the lenticular screen does, in that there's only a small zone that produces the 3D effect, but for a small device like the Nintendo 3DS, that sweet spot is where you'd normally view the screen anyway - about two feet away.

Again, just as with the lenticular screen, the left and right frames have to be precisely interlaced so that the 3D effect is produced.

For games, this is relatively simple: instead of producing a single frame for the game's 'video', you have to produce two, each from a slightly different viewpoint (requiring twice the processing). 3D movies have to be converted from their default form to an interlaced form.

So there you have it. We've gone from the very earliest to the most up-to-date methods of showing 3D content. Given the state of flux, when are you going to put your money?

Personally I think the Nintendo 3DS shows the way, but it'll be a while before large screens will be able to do the same.