iPad games and gaming: what you need to know

Essentially, with Nvidia's Tegra 2 the technology is already there for game creators to make interesting new experiences that could be played on the likes of Asus' soon-to-be-revealed Eee Pad or Notion Ink's intriguing-looking 'Adam' tablet PC.

"Hopefully games developers will start to make use of the capabilities that Tegra 2 opens up in some interesting ways this year," says Nvidia's Bea Longworth.

"Unlike a lot of people I've spoken to, I totally get where Apple are positioning the iPad," Brown told TechRadar. "Whether it's the first iteration, the 3G, the 2nd Generation or whatever, I think there's certainly room for a device that's used for information & entertainment both in the home and outside of it, particularly as the need for constant tethering to a power source and storage facility become less necessary.

An iphone classic: tarver games'

IPHONE CLASSIC: Tarver Games' Ghosts Attack

"RTS and tower defense games will expand as well," adds Cross. "The screen size will also make driving games more enjoyable and the accelerometer or tilt steering feel more analogous to an actual steering wheel."

As for his own specific iPad plans, Cross confirms for us that Ghosts Attack "will for sure be on the Pad as soon as we can do it with an adjusted feature set…I think it'll actually be better on the iPad."

The Marmite Pad

So why has the iPad divided gamers and early adopters to the degree that it has? How did it instantly become a "love-it or loathe-it" bit of kit, before anybody has actually properly played around with one?

"Gadget lovers everywhere had massive expectations for the iPad because Apple has a track record of making awesome devices," says Firemint's Peters.

"Since there were no official details before the iPad's announcement, it was easy for everyone to get carried away and mentally design their own personal version of the super tablet.

For some people that vision coincided with what Apple revealed and they are delighted, and for others there were differences so of course those people were disappointed.

"The iPad seems to be designed specifically for mainstream consumer content delivery, so we don't think that its commercial success will depend so much on what early adopters think, but more on the crowds of people who would prefer technology to become transparent."

It is interesting to consider that many of the early reactions to iPod and iPhone were quite similar to what we're now seeing with the iPad.

"People's base reactions come from imagining how they would use the device," says game developer Chris Cross. "In this particular case the love and hate reaction is a divide between those that instantly understand the need for a machine that lies squarely between a smart phone and a computer and those that don't.

"I immediately see a use for it, particularly when travelling light if I'm on vacation or a short jaunt. I would also use it at the office as a satellite machine that I can take to other people's desks. Slightly more serious than a phone but not lugging around a laptop."

Daniel Boutros, Creative Director of iPhone developer Adept Games doesn't think that the iPad will not open up a major new market for games just yet, telling TechRadar: "I think for now, it will merely extend the iPhone's game market to greater sophistication in design, but only in the sense of presentation and UI (user interface, controls and depth of detail between those elements)."

The only immediate game design benefit that Boutros can see with iPad is more screen real estate "leading to multi-touch being more comfortable, more detail in visuals and therefore potential for more streamlined UIs across genres.

"Flight Control would be able have more planes and landing strips onscreen, we could do a 10x10 tile difficulty in Trixel, and FPSes like Nova could gain a newly introduced multi-finger control system with the hands resting on the device like a keyboard, rather than dual thumbs, to give FPS battles enough control to become a serious genre on iPad."

Boutros is far from keen on the idea of holding the device like a steering wheel, "as the weight is counter-intuitive to gravity making things comfortable, but as a lap-rested screen with touch / tap ideas, I think it could work very well for things like online pub-quiz style apps."

So there we go. Someday soon we may well see Apple Stores start to sell beer-shields for the iPad screen. You read it here first…

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