5 reasons why 3D gaming will totally suck...

Five reasons you'll hate 3D gaming...

1. You'll need new hardware

Sony 3d glasses

UNCOOL: It's OK, you definitely won't look like a total idiot whilst wearing 3D glasses, because it says Sony on the side! Problem solved

4. You stop noticing

Can you honestly say you were still cooing at all the visual frippery in Avatar in the last hour or so? Course you weren't. You were just hoping that the blue hippies would beat up the nasty racists, and that they'd stop saying 'I see you' over and over again.

And were you still noticing that the balloons in Up looked a bit poppy-out after the first couple of shots? Nope, you were just laughing at the funny dog.

We acclimatise to visual phenomena quickly; in fact, you'd adapt just as easily to playing games on a 14" black and white telly. When you adapt to what's there, what's the point in going to all this effort for 3D?

5. Patchy support and backwards compatibility

For all Nvidia's ballyhooing, try 3D gaming on PC now and it's a muddled mess of pleasing depth effects and crosshairs and HUDs that look like someone tattooed a hologram directly onto your retina. The stuff that works is undone by the stuff that doesn't.

Unless game developers are consciously thinking about how their interfaces, menu screens and cutscenes are going to look in glasses-o-vision, you're going to have a headache-inducing barrage of screen elements that don't know how to behave.

You can fix some of it with driver profiles on PC, but you'll have more fun just instantly playing the game with none of that 3D fuss. Once Sony's 3D-specific games such as Gran Turismo 5 arrive we'll have a neater experience, but running older games, on PC or PS3, in 3D just means a whole lot of bloody-minded compromise.

Nvidia 3d vision

IN THE GAME: Nvidia's 3DVision dongle/active glasses, which go for around £100. You'll need to pickup a 120Mhz monitor as well, or they're absolutely no bloody use whatsoever

Also, if you're a crazy person:

It will make violent games too lifelike, worry 51% of general consumers. It's true – being able to see a little more depth is the tipping point that will cause millions of gamers to instantly turn into murderers.