5 racing games that nailed realistic driving physics – and 3 that didn't

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In the early 1980s Japanese gaming powerhouse Namco was riding high following the huge success of Pac-Man, but the company didn't stop innovating there. In 1982 it released Pole Position to both arcades and home computer, and the game came to define the driving simulation. It introduced many of the game features we now consider standard, including checkpoints, qualifying laps and use of a racing wheel.

At the time it was warmly received by critics too, receiving praise for its cutting-edge graphics and realism. By today's standards it looks hilariously antiquated, but since then developers have continued to work hard to build increasingly realistic driving simulations.